From the course: 3ds Max: UVW Mapping
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Autogenerated coordinates: Are they good or bad? - 3ds Max Tutorial
From the course: 3ds Max: UVW Mapping
Autogenerated coordinates: Are they good or bad?
- In this exercise we're going to take a look at one of the methods available for applying UVW Mapping coordinates in 3DS Max, this being the automatic generation of mapping coordinates at the time of an object's creation. In fact, as well as taking a look at just where in 3DS Max these options can be found and used, we will also consider whether or not these auto-generated mapping coordinates are a good or bad thing. Now, whilst I could plot through a long list of objects in 3DS Max that are capable of automatically generating mapping coordinates, it will be much easier on all of us if I were to simply note that the majority of objects created from both the geometry and shape sections of the create app have this functionality built in. So the standard and extended primitives, the patch grids, even the window and stair objects if I just go ahead and create one of these, have this generate mapping coordinates check box in their options. And it isn't just primitive or template geometry…
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