From the course: 3ds Max 2019 Essential Training

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Avoiding and correcting scale issues

Avoiding and correcting scale issues - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Avoiding and correcting scale issues

- [Instructor] To conclude our chapter on the essentials of hierarchies, I want to demonstrate an issue that may occur when objects are non uniformly scaled. That means stretched in one axis differently than in the other axes. And when you non uniformly scale objects and then link them together in a hierarchy, you may experience some very strange skewing artifacts when you rotate the members of the hierarchy. I'm going to show you how this occurs, how to fix it, how to avoid it and along the way, hopefully illuminate some of the inner workings of the transform matrix in a hierarchy in a 3D program such as 3ds Max. I've got the artist mannequin here and the torso object needs to be stretched. And I can do that with non-uniform scaling in the z-axis. I can actually do it from the default tool on the main toolbar which is, select an uniform scale and even though it says uniform scale there, I have the Scale Transform Gizmo available which allows me to scale in each axis independently…

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