From the course: 3ds Max 2019: Advanced Materials

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Backlighting with thin-walled translucency

Backlighting with thin-walled translucency - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Materials

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Backlighting with thin-walled translucency

- [Instructor] To achieve the effect of light bouncing inside an object, we can apply translucency or sub-surface scattering. Once again, in the physical material, these are considered to be the same thing. I've got a simple scene set up here with a card that is lit from behind. Here's the camera, and then we've got a light shining from behind the object. And then there's also a polyhedral object here, which will cast a shadow on our translucent card. With focus on the physical camera viewport, let's go ahead and do an ActiveShade render. Here's the baseline render with an ideal diffuse material assigned. Open up the Material Editor, and create a new physical material. Just drag it over into the view. And assign it to the card, drag over, and double-click it to select it. Let's give it a roughness of .9. And also, let's increase the base color. Set that up to the maximum of one. And essentially, we're back at an ideal diffuse material once again. Now we can play around with the…

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