From the course: Rendering Engines for Product and Industrial Visualization
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Bake lights and post-process effects
From the course: Rendering Engines for Product and Industrial Visualization
Bake lights and post-process effects
- [Instructor] Although we have been improving the scene time to time, but we haven't seen the actual beauty of the lighting and effects inside Unreal Engine Four because we haven't built the lighting yet. Now to build the light, all you need to do is go to the build option in the menu over here. So if I click the small arrow over here, it's going to take me to this menu which has several options. Under the lighting quality, I have chosen production but when building the lights with production quality it is going to take some time. Now depending on what system you have or specification of your system, if you have a powerful system and you finalized all the lighting that you have and you're sure that you're not going to add any more lights and this is the time that you have to produce the production level renders, then you can choose this quality. If you are testing your scene time to time I would say go with the preview or medium quality, if you need to add more lights and start…
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Contents
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Real-time versus offline renderers4m 33s
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(Locked)
Run Unreal Engine5m 30s
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(Locked)
Export to Unreal using Datasmith7m 51s
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(Locked)
Import to Unreal using Datasmith8m 53s
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Add basic lights in Unreal Engine7m 46s
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(Locked)
Add reflections and post-processing in Unreal5m 43s
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(Locked)
Bake lights and post-process effects7m 41s
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(Locked)
Snapshots and final renders9m 52s
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(Locked)
Create fog and PBR materials5m 17s
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(Locked)
Introduction to the Unity 3D interface6m 28s
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(Locked)
Export a scene from 3ds Max4m 23s
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(Locked)
Import a scene to Unity 3D7m 15s
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(Locked)
Adjust lights in a scene6m 47s
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(Locked)
Build more lights and reflections5m 4s
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(Locked)
Add camera controls5m 9s
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(Locked)
Use post-processing effects7m 19s
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(Locked)
Use PBR materials3m 2s
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(Locked)
Recap of Unreal and Unity3m 14s
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