From the course: 3ds Max: Tips, Tricks and Techniques

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Baking a map to a mesh with Assign Vertex Color

Baking a map to a mesh with Assign Vertex Color - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Baking a map to a mesh with Assign Vertex Color

- [Instructor] For game engines and other real-time applications, it can be helpful to bake texture maps to vertex color. With the assigned vertex color utility, the colors of any map can be stored in a polygon mesh. For example, we can convert a complex procedural shading network to vertex color and store it directly in the mesh. It's a similar concept to baking to texture except with vertex color, we don't have to deal with bitmap files at all. It's important to know that this technique is topology-dependent. Vertex color should generally be dealt with after the model is completed. Also keep in mind that the accuracy of the resulting pattern of colors completely depends on the mesh level of detail. Higher polygon counts will result in better vertex color approximations of the original texture map. The assign vertex color utility only works with legacy Scanline materials not with the physical material. However…

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