From the course: 3ds Max 2019: Advanced Materials

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Baking maps with Render to Texture

Baking maps with Render to Texture - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Materials

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Baking maps with Render to Texture

- [Narrator] In the previous movie we created a standard scan-line material and assigned it to these three selected objects in preparation for Render to Texture. Let's go ahead and open that Render to Texture dialog now. It's found in Rendering, Render to Texture. And you might need to drag the edges of the window a little bit in order to refresh a corrupted display. The very first thing you want to check in on is at the very top, the General Settings rollout. Open that up because that includes the path to where the files will be saved out. And mine is already set up, but you're going to want to check in on this every time. You can click in that field and press the End key on your keyboard. And this is showing that I am saving into my Desktop, Exercise Files, Scene Assets, Images. Okay, that's exactly where I want them to be if, for example, I wanted to later use these bitmaps in a new shading network. Okay, I'll close the General Settings. Moving on, we have three selected objects…

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