From the course: 3ds Max 2019: Advanced Materials
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Baking maps with Render to Texture - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Baking maps with Render to Texture
- [Narrator] In the previous movie we created a standard scan-line material and assigned it to these three selected objects in preparation for Render to Texture. Let's go ahead and open that Render to Texture dialog now. It's found in Rendering, Render to Texture. And you might need to drag the edges of the window a little bit in order to refresh a corrupted display. The very first thing you want to check in on is at the very top, the General Settings rollout. Open that up because that includes the path to where the files will be saved out. And mine is already set up, but you're going to want to check in on this every time. You can click in that field and press the End key on your keyboard. And this is showing that I am saving into my Desktop, Exercise Files, Scene Assets, Images. Okay, that's exactly where I want them to be if, for example, I wanted to later use these bitmaps in a new shading network. Okay, I'll close the General Settings. Moving on, we have three selected objects…
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Contents
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Future-proofing material presets6m 22s
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Layering and masking with a composite map5m 1s
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Color adjustment with a color correction map5m 55s
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Preparing for texture baking1m 45s
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Materials for texture baking4m 17s
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Baking maps with Render to Texture6m 27s
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Rasterizing textures with Render Map6m 10s
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RGB curves adjustment with an output map6m 58s
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