From the course: Game Art: Model & UV Map a Low Poly Character

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Baking out the normal map

Baking out the normal map

- [Narrator] Inside the Substance Painter application let's choose File New from the menu system, and then inside the mesh select option, click Select, and choose our low poly mesh. I'm going to go with a document size of 2K here and then click OK. And this should load everything into the 3-D view here, meaning we can zoom in to one of the more detailed areas of our mesh. Coming over to the texture set settings we can click the Bake Textures button and then uncheck everything except for the normals option seeing as that is all we are really interested in for this section of the course. Although, you can feel free to bake out the other map types as well if you want, should you want to have a go at actually texturing the robot yourself. Over in the output size controls we are going to set this to be a 2K document, although if you feel your graphics card may not be able to handle the size of map in the baking process feel free to load this to 1K or even 512. Do keep in mind though that…

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