From the course: 3ds Max 2021 Essential Training
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Baking subdivisions - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Baking subdivisions
- [Instructor] Quite often at the end of a subdivision surface modeling project, you'll need to bake the subdivisions or burn them in and make that level of detail permanent. There are many reasons why you might want to do this. For example, maybe you're exporting to an application or an engine that does not support the open subdivision algorithm. A very common reason for baking sub-d's is to allow fine adjustments. We cannot access the individual sub-divided polygons, therefore, we can't perform low level rigging or modeling operations. If I select the object and go to the modify panel, you can open sub-div modifier, and if we disable isoline display, we can see the individual polygons, but we cannot select them. The tessellation or division of this object is dynamic, we can change the number of iterations here to one, two, or three, whatever we want. It'll bring that back down to the value of two. It is…
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Contents
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier6m 46s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Non-Uniform Scale offset5m 11s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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