From the course: 3ds Max 2021 Essential Training

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Baking subdivisions

Baking subdivisions - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Baking subdivisions

- [Instructor] Quite often at the end of a subdivision surface modeling project, you'll need to bake the subdivisions or burn them in and make that level of detail permanent. There are many reasons why you might want to do this. For example, maybe you're exporting to an application or an engine that does not support the open subdivision algorithm. A very common reason for baking sub-d's is to allow fine adjustments. We cannot access the individual sub-divided polygons, therefore, we can't perform low level rigging or modeling operations. If I select the object and go to the modify panel, you can open sub-div modifier, and if we disable isoline display, we can see the individual polygons, but we cannot select them. The tessellation or division of this object is dynamic, we can change the number of iterations here to one, two, or three, whatever we want. It'll bring that back down to the value of two. It is…

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