From the course: 3ds Max 2022 Essential Training
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Baking subdivisions - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Baking subdivisions
- [Instructor] Quite often at the end of a subdivision surface modeling project, you'll need to bake the subdivisions or burn them in and make that level of detail permanent. There are many reasons why you might want to do this. For example, maybe you're exporting to an application or an engine that does not support the open subdivision algorithm. A very common reason for baking sub-d's is to allow fine adjustments. We cannot access the individual subdivided polygons. Therefore, we can't perform low level rigging or modeling operations. If I select the object and go to the Modify panel, you've got an open sub-div modifier, and if we disable Isoline Display, we can see the individual polygons but we cannot select them. The tessellation or division of this object is dynamic. We can change the number of iterations here to one, two or three or whatever we want. We'll bring that back down to a value of two. It is possible to…
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Contents
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier7m 43s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Align to View4m 34s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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