From the course: 3ds Max 2019: Advanced Materials
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Balancing reflections with Roughness - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Balancing reflections with Roughness
- [Instructor] One of the advantages of a Monte Carlo renderer like ART is the ability to interactively preview at production quality. We can make changes to our material and see a full production rendering in near real-time. We'll use ActiveShade to do that. Let's frame the sculpture in the perspective view so that we can basically crop out everything else. Getting close on that, extreme close up maybe. And then enable safe frames, Shift + F. And it's cropped to the .666 aspect ratio we set earlier. We'll need to set that up again for ActiveShade. Go into the render setup dialog, switch the target up here from production rendering mode into ActiveShade mode. And then, as soon as we do that, we see the aspect ratio change. Now set the renderer to ART. And then the output size, set the image aspect to .666, and press enter. Then lock the aspect with the padlock, and I'll set the height to only 480 pixels for a fast update. And then in the perspective, you just frame the shot, maybe…
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Contents
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Rendering the Physical Material5m 38s
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Balancing reflections with Roughness4m 19s
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Adjusting Metalness and Reflection Color4m 2s
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Using Index of Refraction (IOR) to control reflectance3m 19s
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Setting a custom reflectance function3m 20s
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Stretching highlights with Anisotropy1m 54s
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Mapping the bump channel1m 38s
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Adding a clear coat2m 58s
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