From the course: 3ds Max and After Effects: Product Visualization
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Base color and reflections
From the course: 3ds Max and After Effects: Product Visualization
Base color and reflections
- [Instructor] Picking up from the previous movie, we're rendering in ActiveShade preview, while we're adjusting the parameters of the enclosure physical material, over in the slate material editor. Where we left it, we have a base color weight of zero, meaning that we're only seeing the reflections or the specular component. Let's increase that base color weight back up to its maximum of one and now we see the white base, or diffuse color showing through. Let's explore these parameters in a little bit more detail. We've seen roughness and with a roughness of zero we're going to get a highly polished or glossy surface, but we don't see a mirror reflection so much as just a highlight or a glossy effect. If we want a mirror reflection or a metallic surface, we'll increase the metalness parameter. Drag that spinner up to its maximum of one and now we get a highly reflective surface or a mirror finish. We can orbit around in…
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Contents
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Optimizing viewport display properties4m 53s
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Creating a physical material2m 36s
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Image-based lighting with an environment map5m 6s
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Adjusting material parameters4m 27s
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Base color and reflections4m 57s
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Art-directing materials5m 51s
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Mapping with procedural textures5m 33s
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Displacement mapping a physical material3m 49s
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