From the course: 3ds Max: Rendering with Arnold

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Base color and specular roughness

Base color and specular roughness - 3ds Max Tutorial

From the course: 3ds Max: Rendering with Arnold

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Base color and specular roughness

- [Instructor] The most important parameters of a physically based material, such as the Arnold standard surface, are the base color and the specular roughness. We'll use those attributes of the Arnold standard surface to create a simple paint material for the chassis of the espresso machine here. Building on the previous movie, I've got active shade running, and let's now assign a new material to the espresso machine chassis. In the viewport, click on the side of the espresso machine and select the chassis object. Go over to the material editor and create a new Arnold standard surface material, right-click in the view and choose materials, Arnold, surface, standard surface. Double-click that new node, and rename it, let's call it paint cocoa. With it still selected, and with the chassis selected in the viewport, click assign material to selection, and now it's changed color subtly. Let's adjust the base color, and in…

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