From the course: 3ds Max 2022 Essential Training
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Best practices for modeling subdivision surfaces - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Best practices for modeling subdivision surfaces
- [Narrator] Before we begin modeling with SubDs, I'd like to cover some best practices to hopefully help you avoid topology issues that can occur with Subdivision Surface Modeling. SubDs work best on quadrilaterals, that is polygons with four sides. All of these cubes or boxes have quadrilaterals on them everywhere. The sphere primitive and actually this cylinder primitive also have triangles built into them that meet at a single point which is known as a pole. Subdivision services don't handle poles very well, where five or more edges meet at a single point. It's really optimized for situations in which four edges meet at a single point or a grid structure. Let's add an open subdiv modifier to all of these objects and see how they react. So I'll drag a selection rectangle around all five of those. Go over to the modify panel, from the modifier list, add an opensubdiv modifier and click off of those objects. We can see…
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Contents
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier7m 43s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Align to View4m 34s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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