From the course: 3ds Max: Tips, Tricks and Techniques

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Blending curves with Spline Morph

Blending curves with Spline Morph - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Blending curves with Spline Morph

you blend two or more shapes either sequentially or with blended weights. And the only restriction is that all the spline targets must have the same number of vertices. I'm going to do a simple 2D example here, but it would work equally well in 3D. I've got my scene set up for centimeters. And I've got the front view port maximized. the Create panel. When the radius one value reads out 100 centimeters release the mouse, and then drag to the left to set radius two to 10 centimeters, and click again to finish that star. While the Create panel is still open, let's rename the star, we'll call it star morph, and also give it a fill it radius of 20 centimeters for fill it radius one and two. 20 Tab 20 and Enter. And then right click in the view port to exit that Create panel, and use the hot key to turn off Snaps which is S. And we've one star and I want to morph this with another star, so let's make a duplicate of that. And since it'll be a clone, it'll have the same number of vertices…

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