From the course: 3ds Max: Stylized Environment for Animation

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Blocking out the basic shape

Blocking out the basic shape

- [Instructor] Now that we have set up the scene and the reference images in Viewport, I think it's time that we go ahead and start blocking out this structure. But before that, I would like to explain something here, when you're working in studio environment or in huge, or large teams or working on a big like animated feature films, what usually happens is that you will be getting the dimensions for your reference image that will actually explain the height and width of these structures, or at least, you will be getting a character which you will be using as a reference to match the sizes and proportions of other structures. In our case, we are going to visually match the proportions by looking into this reference image. Another thing, I have moved this reference image to the left a bit. It's not exactly behind the grid because I will be creating structure over here and I don't want this image to get obstructed with the match. So, the first thing I will do for blocking out the basic…

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