From the course: 3ds Max: Stylized Environment for Animation
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Blocking out the top portion - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Blocking out the top portion
- [Narrator] So starting out again from where we left, I'm going to add some more details to the blocking phase, and I will preferably start with the top part here. So I'm going to select the top box, and we'll Alt Q to isolate the selection, and then my shortcut for the swift loop is already set, which is shift space. I'm going to press that and add a swift loop somewhere at the top, here. I will then go into polygon mode and press F on my keyboard, then press Z on my keyboard to bring my selection in the front view port, and in the middle of the view port. We'll then select the polygons at the top and go back to perspective view by pressing P and setting up my view, and checking around my model that there shouldn't be any unnecessary polygons selected. So, again I will go ahead and click the detach button here, and make sure that detach as clone is checked and hit OK. Turn off the polygon mode. Select the newly created surface. Go to hierarchy panel and setting the pivot to the…
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Contents
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Elements of stylization6m 12s
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(Locked)
Analyzing the reference image4m 43s
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(Locked)
Setting up shortcuts5m 55s
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(Locked)
Blocking out the basic shape4m 43s
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(Locked)
Blocking out the top portion6m 36s
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(Locked)
Blocking out the balcony6m 39s
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(Locked)
Adding railings to the balcony5m 1s
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(Locked)
Adding details to the top planks6m 35s
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(Locked)
Creating the top antenna8m 18s
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(Locked)
Blocking out the window opening6m 39s
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(Locked)
Blocking out the door frame6m 45s
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(Locked)
Blocking out the front door5m 54s
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