From the course: 3ds Max and After Effects: Product Visualization

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Body Object Render Tessellation

Body Object Render Tessellation

From the course: 3ds Max and After Effects: Product Visualization

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Body Object Render Tessellation

- [Instructor] Continuing our exploration of the tessellation properties of a body object. I want to go a little bit deeper into the Viewport Display Settings. Once again, I've got an xref scene open here, and it's called 04_02_tessellation_xref_start.max and I'll select the enclosure object. Go over to the modify panel and change the settings just as we did in the previous movie, change the Viewport Display Settings to Mesh, and also under Rendering Approximation turn on Use Viewport Mesh. And once again, that means that none of these settings will have any effect and the rendering will inherit the settings from the Viewport Display Settings so we'll have a what you see is what you get situation. So we've got a pretty good level of detail here, but we can improve on this. Just so we can see it a little bit better, I'm going to pin the modifier stack so that we'll see this panel no matter what's selected and then…

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