From the course: 3ds Max 2021 Essential Training
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Box modeling for subdivision surfaces - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Box modeling for subdivision surfaces
- [Instructor] Box modeling is a term that sometimes used to indicate subdivision surface modeling. That's because with sub Ds, we almost always start from a box primitive, like this one. As we saw in the previous movie, a box is composed of all quadrilateral polygons, which is the optimum structure for sub Ds. Before a modeling with sub Ds, we should determine the appropriate level of detail, for the control cage. Remember that, the box, or the original base object, is merely a control cage, or a means to an end. For shaping the object with sub Ds. We need to determine how many, points we need on that control cage. Too few vertices or control points, would make it impossible to resolve the curvature we need. We literally wouldn't have enough control. Too many vertices on the control cage, would mean we need to micromanage all of those points, which would defeat the purpose of sub Ds. Too many vertices, can result in a lumpy…
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Contents
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier6m 46s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Non-Uniform Scale offset5m 11s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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