From the course: 3ds Max 2022 Essential Training

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Branching with Editable Poly Extrude

Branching with Editable Poly Extrude - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Branching with Editable Poly Extrude

- [Instructor] The extrude tool of editable poly creates branching structures on a polygon mesh. We'll use it to add detail to this column for the pergola in our courtyard. The extrude tool is different from the similarly named extrude modifier. The modifier operates on splines, the extrude tool operates on selected polygon faces or edges. I'll select the column object. And in my command panel, we can go to the modified panel and see that it is a box primitive. I want to add some more detail to this, so I'll have something to extrude. In order to extrude a face, we need a face from which to extrude. In other words, we need to have a series of connected edges in a closed area, in a particular region. We can't just sprout a new face from part of another face. We need to divide this up, so let's increase the number of height segments to three, and then convert to editable poly. Right-click in the viewport and choose…

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