From the course: 3ds Max 2020 Essential Training
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Branching with Editable Poly Extrude - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Branching with Editable Poly Extrude
- [Instructor] One of the most common commands in polygon modeling is Extrude, and in this case we'll use it to create a depression in the front of the monitor in which we will insert a precisely shaped and sized sheet of glass. So let's just work on the monitor chassis itself, so select that monitor chassis, and isolate it. Turn on Isolate Selection. And then let's go into Polygon Sub Object Mode and select the polygon in the center, and go over to the lower right corner, so we can really see this pretty clearly. We are going to extrude this inward by a very small amount. We can issue the Extrude command either from the Modeling ribbon or from the Modify panel, but either way, we're not going to get good results if we use the interactive click and drag method. We need to open up the caddy to get at the options to set it precisely, so one way to do that is to hold down Shift and click on the Extrude button on the modeling ribbon. And the Extrude Polygons caddy comes up, and if we…
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Contents
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(Locked)
Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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