From the course: V-Ray Next for 3ds Max Essential Training

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Bucket sampling engine

Bucket sampling engine - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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Bucket sampling engine

- [Instructor] The bucket sampling system in V-Ray adds, what I suppose we could call, controllable adaptivity to the image sampling process, meaning that based on a number of user-specified input parameters, the engine can and will make some very deliberate choices about where and how it uses the samples that have been available to it. To enable this in V-Ray flax, all we need do is open up the render set up dialogue, and in the V-Ray tab and image sampler rollout make the switch from the default progressive option to the bucket sampling engine. When we hit the render button now we see, once light cache pre calc has finished, that we are rendering, not with a series of continuous refinement now, but with a bucket system that methodically renders through the various portions of the image, bringing them up to the user specified quality level. The controls for the system are very similar to those found on the progressive sampler, in that we have min and max subdiv values that again is…

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