From the course: 3ds Max and V-Ray: Residential Exterior Materials

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Build V-Ray materials with Bitmap2Material maps

Build V-Ray materials with Bitmap2Material maps - 3ds Max Tutorial

From the course: 3ds Max and V-Ray: Residential Exterior Materials

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Build V-Ray materials with Bitmap2Material maps

- [Instructor] Now, let's start working with the material and using the maps that we created in B2M. So I'm going to zoom in on this wall, kind of get that corner because really, we want to see how the light is coming off the building and also, how the corner looks, so those are kind of the key portions of that. And I'm going to start an IPR. So this is the material as we're using it. In fact, I can zoom in just a little bit here just so we can see this. I want to just fill the screen, use as much of that real estate as I can. So now that this is up in IPR, we can open up our Material Editor. Now, I want to go over to Slate Material Editor, but I need an easy way to get this material into that. So all I'm going to do is just go up here to parent and up again, so that I'm in the multi-material. And then just select that number four material and I'm just going to drag it over to one of these empty slots and create an instance. So that's going to make it really easy for me to drag it…

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