From the course: Rendering Engines for Product and Industrial Visualization
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Build more lights and reflections
From the course: Rendering Engines for Product and Industrial Visualization
Build more lights and reflections
- [Instructor] Let's create some lights and reflections into scene. So I have gone ahead and placed couple of lights here on the roof. Now there are two ways to create lights in Unity, first is going into GameOptics and from the Light menu, you can choose the Directional Light, Point Light, Spotlight, these lights work exactly the same that we discussed in Unreal Engine, so for the sun or the primary source, we use the directional light which is here, and these small lights are the point light. The other way to create light is by clicking here in the hierarchy panel, and then choosing Lights and then creating the Light. So let's just go ahead and hit the point light and immediately a point light will be created that you can place anywhere in your scene by positioning it from here or by using the gizmo and dragging it in your scene. Then you can set up the range of the light, how far you want the light to affect the scene, as you can see this cage is basically where this light is…
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Contents
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Real-time versus offline renderers4m 33s
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Run Unreal Engine5m 30s
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Export to Unreal using Datasmith7m 51s
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Import to Unreal using Datasmith8m 53s
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Add basic lights in Unreal Engine7m 46s
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Add reflections and post-processing in Unreal5m 43s
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Bake lights and post-process effects7m 41s
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Snapshots and final renders9m 52s
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Create fog and PBR materials5m 17s
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Introduction to the Unity 3D interface6m 28s
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Export a scene from 3ds Max4m 23s
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Import a scene to Unity 3D7m 15s
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Adjust lights in a scene6m 47s
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Build more lights and reflections5m 4s
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Add camera controls5m 9s
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Use post-processing effects7m 19s
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Use PBR materials3m 2s
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Recap of Unreal and Unity3m 14s
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