From the course: Game Art: Model & UV Map a Low Poly Character
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Building the drive cylinder - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Building the drive cylinder
- [Voiceover] In this video, we are going to be modeling both the drive cylinder here, for lack of a better description, and then the drive wheel. Our starting point for the drive cylinder is probably [Laughs] fairly obvious. And so, let's come over to the Create tab in the Command Panel, choose the Cylinder primitive option and then left-click and drag in the left view port in order to first of all create the radius for our cylinder. Then, after releasing the mouse button, let's drag to set the height and then we can end the creation process by means of a left, then right click. We can now press the M key and apply our modeling material. Then, let's come over to the perspective view and holding down the Control key, just select the drive shaft and wheel assembler and then hit the Isolate button. This means that we can start to move our cylinder into place, zooming in a little, should we need to. Now, to perform a quick check on our snap options, let's press the S key to, first of…
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Contents
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Creating the hub7m 16s
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(Locked)
Shaping the hub4m 22s
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(Locked)
Unwrapping the hub5m 42s
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(Locked)
Creating the drive shaft, part 14m 49s
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(Locked)
Creating the drive shaft, part 22m 28s
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(Locked)
Using symmetry modifiers to keep the shape6m 4s
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(Locked)
UV mapping the drive shaft3m 49s
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(Locked)
Building the drive cylinder4m
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(Locked)
Using guide objects5m 36s
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(Locked)
Detailing the drive wheel5m 1s
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(Locked)
Finishing off the drive wheel3m 44s
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(Locked)
Setting up UV maps for the wheels3m 26s
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