From the course: Game Art: Model & UV Map a Low Poly Character

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Building the drive cylinder

Building the drive cylinder

- [Voiceover] In this video, we are going to be modeling both the drive cylinder here, for lack of a better description, and then the drive wheel. Our starting point for the drive cylinder is probably [Laughs] fairly obvious. And so, let's come over to the Create tab in the Command Panel, choose the Cylinder primitive option and then left-click and drag in the left view port in order to first of all create the radius for our cylinder. Then, after releasing the mouse button, let's drag to set the height and then we can end the creation process by means of a left, then right click. We can now press the M key and apply our modeling material. Then, let's come over to the perspective view and holding down the Control key, just select the drive shaft and wheel assembler and then hit the Isolate button. This means that we can start to move our cylinder into place, zooming in a little, should we need to. Now, to perform a quick check on our snap options, let's press the S key to, first of…

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