From the course: V-Ray Next for 3ds Max Essential Training
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Car paint shader - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Car paint shader
- [Instructor] In this video, we're going to take a look at a V-Ray material that was designed to help deal with a very specific hard-surface texturing task, namely re-creating the complex color and reflectivity properties that can be found in both modern and older vehicle finishes. The material that I am referring to being of course the Car Paint material. let's open up the Material Editor, and then after making certain that onto the work area, apply it to the shaded ball geometry in the scene, and then go ahead and take it as render. Straight out of the box, the defaults of the material produce a nice, highly reflective showroom quality vehicle finish. Although, of course, the beauty of the material is that pretty much every aspect of the finish that we see here is customizable via the extensive controls that we can see if we double click on it in the Material Editor. For instance, one of the things that we may want to do is edit the flakes that are part of the material's makeup…
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Contents
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The V-Ray Material: Diffuse color3m 34s
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(Locked)
The V-Ray Material: Reflection4m 40s
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(Locked)
The V-Ray Material: Clear glass3m 40s
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(Locked)
The V-Ray Material: Colored and frosted glass2m 53s
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(Locked)
Creating a translucency effect2m 58s
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(Locked)
V-Ray hair shader3m 27s
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(Locked)
Car paint shader2m 48s
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(Locked)
Using the VRmat format2m 52s
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(Locked)
The V-Ray alSurface material4m 36s
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(Locked)
Using MDL materials4m
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