From the course: 3ds Max: Tips, Tricks and Techniques

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Changing inherited container content with Edit in Place

Changing inherited container content with Edit in Place - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Changing inherited container content with Edit in Place

- [Instructor] Last week we saw how to author a container, so that the destination scene or the inheritor, has no access to edit the contents of the container. Today we'll explore the edit in place mode, which gives the destination scene full access to editing and overwriting the data in an inherited source seem. I've got a container here in this scene, so select it. Go to the Modify panel and click Open, to reveal that this is an authoring scene linked to an external container file. We see that the local content file field is populated. This means the container is locally defined. The content is actually saved in sofacontainer001_example.maxc, not in the current scene. So there's actually no geometry in this scene, it's all in this local definition. Because that container is locally defined and not inherited, the scene we're in right now can make any changes to the container file and destructively overwrite any data. And…

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