From the course: 3ds Max: Revit Integration

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Checking meshes for optimization

Checking meshes for optimization

From the course: 3ds Max: Revit Integration

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Checking meshes for optimization

- [Instructor] Optimizing your file is highly important for rendering. Whether you're working out to a rendering solution or a real-time application, we need to reduce the number of polys, especially unnecessary ones, wherever possible. I'll take a look at some common culprits for having extra polys, such as my can lights. Then I'll take a look at these Barcelona chairs. I'll pick one of my can light objects or rather here's a spot, and I'll scroll up in the scene explorer and pick the can itself. These again are instance editable meshes. So I can use my editable mesh or editable poly, or edit poly to modify as needed. I'll isolate it by right-clicking and choosing Isolate Selection, and then P for perspective or T for top, and Z to zoom extents. I'll hold Alt and the mouse wheel and orbit around. You notice I switch around in views a lot to see what I need. So we've definitely got some, well, very weird things going on. It's lit on the bottom, kind of faceted and funny looking on the…

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