From the course: 3ds Max: Substance to V-Ray Workflows
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Choosing our workflow approach
From the course: 3ds Max: Substance to V-Ray Workflows
Choosing our workflow approach
- [Instructor] Something that will oftentimes be highlighted when rendering weird substance-generated materials in applications such as 3dS Max is the choice of available workflows at our disposal. So if we're doing physically-based rendering, for instance, do we use the default Metal/Rough approach, the equally valid Spec/Gloss option, or do we perhaps create some hybrid version of either one? Well the good news in this instance is that V-Ray for 3ds Max can accommodate almost any approach to the material creation process that we want to take whilst using substance-based tools. Closely related to this point of course is the choice of material type that we're going to want to render with once we get our substance outputs into Max. Given that when rendering with V-Ray, we have the ability to work with its own material types, such as the V-Ray material, or with Max's own offerings, such as the newer physical material. Now ultimately, the finished results that we get in our renders will…
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