From the course: Learning 3ds Max 2021

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Choosing a renderer

Choosing a renderer - 3ds Max Tutorial

From the course: Learning 3ds Max 2021

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Choosing a renderer

- Before you begin working with materials, you'll need to decide on a production renderer. That is a program module that exports images out to disk. The renderer determines in large measure what options are available for materials and shading and lights. Open up the Render Setting dialog from the main toolbar so we can check in on the production render settings. Render Setup looks like a teapot with a little gear on it. In this window, we can choose the renderer for various target modes. There are two target rendering modes that we want to look at today, Production rendering and ActiveShade. Production rendering is for offline rendering. In other words, outputting frames to disk. By default, the Production rendering mode is tied to the Material Editor. In the common tab, if we scroll down to the very bottom, there's a rollout labeled assign renderer, open that up and we see that the production renderer is set to Arnold by…

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