From the course: 3ds Max 2020 Essential Training

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Choosing a renderer

Choosing a renderer - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Choosing a renderer

- [Instructor] In our last chapter, we'll look at the basics of rendering. And the first thing I want to cover is your choices for renderers in 3ds Max. You've got four different options for production rendering. The first is the old-school Scanline legacy software renderer, and that is oldest one in the group, and it's a fallback position in case some of the other options don't work for you. Then we have the Quicksilver hardware renderer that uses your video hardware or your graphics card. For compatibility with other Autodesk applications, we have the Autodesk Ray Tracer or ART renderer, and finally we have the advanced Arnold global illumination renderer. Let's look at these one at a time. First, the Scanline renderer. As I mentioned, it is the oldest one, but because it's so old, it's fast and it's simple to set it up. However, it's not physically accurate by any stretch of the imagination. It uses a completely fake lighting model and for that reason, it's very difficult to get…

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