From the course: 3ds Max 2019 Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Choosing viewport shading modes - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Choosing viewport shading modes
- [Instructor] 3ds Max provides many options for shading in the view ports so that we can display our scenes in various ways. The most important distinction is between a shaded mode and a wire frame mode. And you can see in the perspective view, we are viewing the scene as if the objects were solid, and that's a default shading mode. And with our graphic views, by default we see a wire frame, and we can see through the objects. We can change that display mode at any time from the view port label menu here, and on the far right, there'll be a menu that's labeled either default shading or wire frame, and you can click on that and choose a different shading mode, so I can switch over to wire frame override in the perspective view, and I can navigate around, or I can switch back. So I can go back to default shading. You'll see that there are a bunch of other options in here for stylized rendering such as clay. But you probably won't use those very much, you'll just be switching between…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
Getting familiar with the interface3m 14s
-
(Locked)
Customizing a workspace6m 19s
-
(Locked)
Customizing viewport and grid colors4m 26s
-
(Locked)
Creating and manipulating primitives5m 49s
-
(Locked)
Transforming objects with Move and Rotate6m 15s
-
(Locked)
Navigating in viewports6m 35s
-
(Locked)
Choosing viewport shading modes4m 4s
-
(Locked)
Saving time with keyboard shortcut hotkeys5m 41s
-
(Locked)
Customizing hotkeys4m 29s
-
(Locked)
Choosing a reference coordinate system8m 27s
-
(Locked)
Manipulating objects around a transform center3m 42s
-
(Locked)
Using the Scene Explorer outline2m 6s
-
(Locked)
Configuring viewport layouts4m 16s
-
(Locked)
Using Isolate Selection and Lock Selection2m 26s
-
(Locked)
Selecting in window and crossing modes1m 51s
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-