From the course: 3ds Max: Substance to Arnold
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Choosing your workflow mode
From the course: 3ds Max: Substance to Arnold
Choosing your workflow mode
- [Instructor] Something that will oftentimes be highlighted when rendering weird substance generated materials in applications such as 3DS MAX is the choice of which of the available PBR workflows we will want or need to use. The default of Metal/Rough approach, the equally valid Spec/Gloss option, or perhaps some customized version of either one. Well the reality in this instance is that it doesn't really matter which of these we choose as Arnold can theoretically make use of both. Something that holds true for versions four and five of the renderer, the only difference being the number of steps required in order to produce the desired end result. For the vast majority of this particular course, everything that we render will be done using the substance default Metal/Rough approach in Arnold version five, seeing as we are using version 1.2.897 of the Max to Arnold plugin, which itself uses version 5.0.2.1 of the Arnold core. Although we will touch on getting Spec/Gloss space outputs…
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