From the course: Unity: Timeline and Cinemachine
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Clear shot cameras - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Clear shot cameras
- [Instructor] Cinemachine's Clear Shot feature allows us to follow an object dynamically and switch cameras as that object moves through the scene. So in this case, I've got this basic scene that we've used before, where the car pulls into the garage. Now, I want the cameras to switch as the car gets into the garage. So what we need to do is create a Clear Shot camera and two child cameras, one outside, one inside. So the first thing we want to do is just select our main camera, make sure we have a Cinemachine brain node attached. And then, I'm going to go into Cinemachine, Create Clear Shot. Now, when I do that, it creates a Clear Shot node and under that, we have a virtual camera. So there's actually two things going on here. We have Clear Shot and then, we have the camera itself. So if I select Clear Shot, you'll see that we have all these controls up here, but what's really important here is the camera children and that's this virtual camera. Now, if I select this virtual camera,…
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