From the course: Learning 3ds Max 2020
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Cloning an object as an instance - 3ds Max Tutorial
From the course: Learning 3ds Max 2020
Cloning an object as an instance
- [Instructor] An instance is a copy of an object that shares all that object's parameters and it's almost like having something be in more than once place at one time. We'll use that to create multiple copies of the propeller and still preserve the modifier stack, which will be shared among all of the objects. Let's start by renaming the propeller, select it, and in the create or modify panel, in its name field, let's just rename it propeller oh one and press enter. Let's now position it where we need it to be. Grab the move tool and plug in some values. Down here at the bottom of the screen we have the transform type in area. Let's give it an x position of 10 centimeters. Press tab, give it a y position of 10 centimeters and press enter. We want to move it up off the ground plane. As I tumble around with alt and middle mouse we can see that it's siting right on the ground plane. Let's move it up by setting the z axis value to three centimeters. All right, so that first one's where…
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Contents
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Choosing display units and grid options7m 34s
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Parametric modeling in the modifier stack7m 25s
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Cloning an object as an instance6m 26s
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Creating shapes and splines4m
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Extruding splines with the Sweep modifier3m 49s
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Sub-object transforms and symmetry7m 53s
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Activating the Modeling Ribbon tools4m 20s
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Extruding polygons with the Editable Poly Ribbon6m 14s
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Adding detail with Swift Loop and constraints6m 1s
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Rounding corners with Chamfer5m 34s
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