From the course: 3ds Max: Tips, Tricks and Techniques

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Creating animation layers

Creating animation layers

many different independent sets of key frames for parameters such as object position. We can mix and match these collections of key frames in interesting and useful ways. Animation layers let us easily create multiple versions or takes of a single animation in the same scene files. We can also stack animation data, combining the effects of multiple sets of key frames to create for the elevation of the ball, and we'll place all of those on separate animation layers so that we can enable or disable them at will. Animation layers are on a toolbar that can be accessed from the animation menu. Choose animation, animation layers. If nothing is selected, then most of the icons will be grayed out. We're going to add animation to the ball helper object which is the green cross. Select that in the top U-port and then on the left of the animation layer's toolbar, the enable anim layers button is now available. When we click this button, we get a dialog box in which we can choose to enable…

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