From the course: 3ds Max 2021 Essential Training
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Collecting objects in groups - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Collecting objects in groups
- [Instructor] When you wish to select and or manipulate multiple objects as a unit, you can collect the objects into a group. Groups also help to declutter the Scene Explorer by reducing the number of objects listed at the group level. I'll create a group from the three parts of this light fixture and I can select them in the View Ports by drawing a rectangle around them because I've frozen all of the other objects in the scene. We'll talk more about hiding and freezing objects and layers later. For now we can see in the Scene Explorer that Lamp cord, Lamp frame, and Lamp glass are selected. Go into the main Max menus to Group, choose Group, and give it a name. And I do recommend leaving the word group in the name of the group, just to make it easier to identify in the list. I'll call this Lamp group001. And click Okay. Now they're all grouped together. And we can see that there's a hierarchy here in the Scene…
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Contents
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(Locked)
Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid and Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XREF external references3m 4s
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Creating an XREFrecord6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a Transform Coordinate Center4m 23s
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Using Isolate Selection and Lock Selection2m 25s
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Selecting in Window and Crossing modes4m
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