From the course: 3ds Max: Stylized Environment for Animation
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Color correcting materials - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Color correcting materials
- [Instructor] I will now start applying these material to various parts of my structure. To start off, I will select the roof part. And with this green material being active, I'm going to assign that to the roof part. I will solo this out by pressing Alt + Q to see the result. And if I zoom in, I see that there is a bit of distortion and stretching going on in texture in various areas. If you remember, we did unwrap this piece, in fact, this single plank, when we created it, and we also relaxed it, but then when we applied the cuts to this plank, we did not relax it again, and we did not fix the UVs. Now, do I need to fix the UVs now? Well, if I am supposed to take this piece, and if I have to manually paint or hand paint each of this plank, I would definitely have to re-relax my UVs in order to fix them, and then start painting texture over different parts of this structure. Now, since I'm planning to use a very simple texture here, which I already have, so I will use a very simple…
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Contents
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Methods for creating stylized textures7m 24s
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(Locked)
Using vector shapes to add details6m 44s
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(Locked)
Creating base texture in DDO5m 38s
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(Locked)
Adding details to the base texture in DDO8m 5s
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(Locked)
Creating materials in 3ds Max4m 47s
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(Locked)
Color correcting materials9m 8s
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(Locked)
Preparing flowers and grass for export4m 50s
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(Locked)
Importing grass and flowers to the scene4m 19s
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(Locked)
Setting up the camera and grass5m 3s
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(Locked)
Modifying the structure shape6m 25s
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(Locked)
Adding lights to the scene4m 31s
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(Locked)
Setting up V-Ray renderer7m 21s
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(Locked)
Fixing issues with renders and lights7m 42s
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(Locked)
Compositing render passes in Photoshop8m 25s
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(Locked)
Adding more elements to the final composition10m 12s
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