From the course: 3ds Max: Stylized Environment for Animation
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Compositing render passes in Photoshop - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Compositing render passes in Photoshop
- [Instructor] Finally, we are here in Photoshop to composite our rendered passes. Now if you have access to the exercise file you can find all my render passes in the folder that's called the Final Renders. Here are my final passes and you should also be able to find a PSD file that says Final_Render, which includes the final version of the composited scene and you can check each and every layer and the type that's being set to it. So you can examine the way I have composited my scene and I'm going to show you that here, as well. I will just move that to a side and I have already dragged my render elements here. You can see this is the RGB pass, so I have actually brought that here. Over my RGB pass I have set my VRaySpecular pass. All you need to do is to drag that and drop that on top of the RGB layer. So this way I have dragged and dropped all my layers. Now I will take you through the process by showing you each layer one by one. So the first one is the RGB layer, on top of that…
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Contents
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Methods for creating stylized textures7m 24s
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Using vector shapes to add details6m 44s
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Creating base texture in DDO5m 38s
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Adding details to the base texture in DDO8m 5s
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Creating materials in 3ds Max4m 47s
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Color correcting materials9m 8s
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Preparing flowers and grass for export4m 50s
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Importing grass and flowers to the scene4m 19s
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Setting up the camera and grass5m 3s
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Modifying the structure shape6m 25s
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Adding lights to the scene4m 31s
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Setting up V-Ray renderer7m 21s
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Fixing issues with renders and lights7m 42s
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Compositing render passes in Photoshop8m 25s
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Adding more elements to the final composition10m 12s
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