From the course: 3ds Max and Twinmotion: Architectural Visualization

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Configuring reflections

Configuring reflections

From the course: 3ds Max and Twinmotion: Architectural Visualization

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Configuring reflections

- [Instructor] Reflections can add a lot of realism to your scene. So let's look at how to create these in Twinmotion, using what are called reflection probes. So here I have a scene and I'm going to turn the camera a little bit so that we can get kind of an angle on this. You'll see that we kind of have this vague shape that looks like a reflection. But these aren't proper reflections. In order to do proper reflections, we need to add in what's called a reflection probe. So we can do this by going into our library. So I'm going to go into my library and under tools, reflection probes, you'll see we have two, and the only difference between these is the shape. So I'm going to use what's called a box reflection probe. I'm going to go ahead and drag this into the scene. When I do, you'll see it basically is a box. We can control the box by two values. This one here is the actual size and then we have a second box…

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