From the course: 3ds Max 2021 Essential Training
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Constraining sub-object transforms - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Constraining sub-object transforms
- [Instructor] In the previous movie, we inserted a new Edge Loop on this organic curve shape, using the Swift Loop tool. Now we're going to use that Edge Loop as a sculptural element for controlling the shape of the subdivision surface model. I wanted to achieve a depression or a notch here, which will then allow me to detach part of the model. I want to end up with a seat cushion and a separate plastic base. Constraints will help us control the transforms as we move those sub object selections around. And the more complex the sub object selection is, the more helpful the Transform Constraints will be. Currently we're seeing the subdivided version of the model. Let's select it. And in the Modeling Ribbon, we want to be in Modify Mode, so click that if necessary. And also go down to the bottom of the stack by clicking Previous Modifier a couple of times until we're at the level of the Editable Poly. If we get in close on…
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Contents
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier6m 46s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Non-Uniform Scale offset5m 11s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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