From the course: 3ds Max 2017 Essential Training

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Constraining sub-object transforms

Constraining sub-object transforms - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

Start my 1-month free trial

Constraining sub-object transforms

- [Voiceover] In this chapter, we'll look at sub-object polygon editing. Just going a little bit deeper into the polygon techniques. The first one I want to share with you is called sub-object transform constraints. We can move a sub-object like a vertex in the space of another sub-object like an edge and our staircase is a good example for that. If I get in close here down near the bottom, what I've got currently are just these procedural boxes, just primitives, and the way it's set up right now, the side of the staircase will go all the way down to the floor and there's a little bit of a space here where people could trip and what I want to do is just chop this off so that the side of the staircase just ends right here. I could do that in several different ways. For example, I could use the Quick Slice tool and chop through to create new edges and then delete the excess polygons on the end but then I'd be left with a big hole and I'd have to fill that hole. An easier way for me to…

Contents