From the course: 3ds Max 2020 Essential Training
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Constraining sub-object transforms - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Constraining sub-object transforms
- [Instructor] The last essential tool we'll cover in this chapter on polygon modeling is sub-object transform constraints. And this applies whenever you want to move components, or sub-objects, without disturbing the overall shape of the model. For example, maybe I want to move these edge loops around and refine my geometry differently but I don't want to change the shape of the model. So let's take a look. I'll select the object and make sure I'm in the modify panel and from the modeling ribbon, you'll see we have constraints in the edit section of the modeling ribbon. You can also enable constraints from the modify panel. We have edit geometry constraints and currently it's set to none. So let's see what happens if we go into edge sub-object mode. Double click on one of theses edges. Let's do one of these edges running around the latitude of the leg there. Double click to select that edge loop and then grab the move tool and position that edge by moving it in the x-axis and you can…
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(Locked)
Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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