From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Constraints explained

Constraints explained - 3ds Max Tutorial

From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Constraints explained

- [Instructor] Having gained an insight into what controllers are in 3ds Max, and having worked through quite a few examples of how they can be used, what we want to do in this chapter is take a closer look at a special group of controllers called constraints that essentially can be used to automate parts of the rigging and animation process in 3ds Max. So, for instance, we could use constraints to control an object's position, rotation, or scale, by creating a relationship with another object, meaning a constraint requires both an animated object, and at least one target object, in order to form the relationship, with the target placing specific animation limits on the object being constrained. As an example, let's say that we wanted to very quickly animate a boat traveling along a predefined path. Well, using constraints, we could set this up very quickly indeed by using a path constraint. Other common uses for constraints in an animation pipeline, and ones that we will be looking…

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