From the course: Rendering Engines for Product and Industrial Visualization

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Construct an Arnold camera

Construct an Arnold camera

- [Narrator] As we go along creating the camera, lights and materials, you will be surprised to know that there are many things that are common between Arnold and VRay Renderer, there are many options that we already discussed in VRay and they are also available here in Arnold. Just like if you remember in chapter one when we were discussing Unity 3D and Unreal Engine in refound, many similarities in both of those engines. Similarly, these offline renderers share exactly the same concepts. So, for the camera in Arnold, we can use the 3D studio Max standard physical camera, and to create that you can go to the create panel and under the camera pull out, you can just choose physical camera. Other than this physical camera, Arnold provides a couple of different cameras such as the VR camera, the fish-eye, spherical and cylindrical. We might explore the fish eye camera in a moment. So, for now I'm going to go back to the standard roll out, and I will choose the physical camera. I can drag…

Contents