From the course: Rendering Engines for Product and Industrial Visualization
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Construct an Arnold camera
From the course: Rendering Engines for Product and Industrial Visualization
Construct an Arnold camera
- [Narrator] As we go along creating the camera, lights and materials, you will be surprised to know that there are many things that are common between Arnold and VRay Renderer, there are many options that we already discussed in VRay and they are also available here in Arnold. Just like if you remember in chapter one when we were discussing Unity 3D and Unreal Engine in refound, many similarities in both of those engines. Similarly, these offline renderers share exactly the same concepts. So, for the camera in Arnold, we can use the 3D studio Max standard physical camera, and to create that you can go to the create panel and under the camera pull out, you can just choose physical camera. Other than this physical camera, Arnold provides a couple of different cameras such as the VR camera, the fish-eye, spherical and cylindrical. We might explore the fish eye camera in a moment. So, for now I'm going to go back to the standard roll out, and I will choose the physical camera. I can drag…
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Contents
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(Locked)
Set up V-Ray6m 26s
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Explore the V-Ray Physical Camera5m 37s
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Learn about V-Ray Sun and V-Ray lights6m 25s
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Use HDRI lighting and V-Ray frame buffer effects3m 49s
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Understand V-Ray materials and IPR6m 59s
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Composite render elements in Photoshop7m 41s
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Set up the Arnold renderer4m 24s
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Construct an Arnold camera5m 1s
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Assemble Arnold lights6m 2s
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Add HDRI lighting5m 6s
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Explore materials in Arnold5m 38s
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Remove noise and finalize render8m 12s
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Set up Redshift2m 48s
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Understand Redshift lights6m 56s
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Explore dome and IES lights5m 23s
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Use Redshift materials presets4m 33s
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Prepare final render4m 37s
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Recap of the V-Ray, Arnold, and Redshift renderers2m 15s
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