From the course: 3ds Max 2019: Advanced Lighting
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Constructing a geometric backdrop - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Constructing a geometric backdrop
- [Instructor] For direct visual feedback in the view ports we can create geometry and use that geometry as an image-based lighting source or maybe just a matte painting that doesn't contribute to the illumination at all. But in either case, we need to make sure we have the correct object properties and Arnold properties for any backdrop object. Let's do a rendering of what I have currently in the scene which is just an Arnold sky dome and a distant light for the sun. The Arnold sky dome has an HDR image applied to it and that's why we see some clouds in the background. And it's also supplying illumination. Let's make a clone of this to compare later, clone-rendered frame window, and just minimize that. And turn off this sky dome, select it in the view port, go to the modify panel and is general light properties, turn it off. And now we're seeing only the light from the Arnold distant light, which is here. Now let's create our geometry. We can close the active shade window. Go to the…
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Contents
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Image-based lighting with an environment map7m 5s
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(Locked)
Environment settings in Arnold4m 59s
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(Locked)
Apply a custom map to the backplate8m 34s
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(Locked)
Image-based lighting with an Arnold skydome light6m 30s
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(Locked)
Aligning a sun with an environment8m 8s
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(Locked)
Exterior sunlight with an Arnold distant light5m 43s
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(Locked)
White balancing a map5m 4s
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(Locked)
Constructing a geometric backdrop5m 11s
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(Locked)
Self-illuminating a backdrop with Emission6m 59s
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