From the course: Product Presentation Workflow
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Continuing with V-Ray material
From the course: Product Presentation Workflow
Continuing with V-Ray material
- [Instructor] Let's continue from where we left, so the refract basically determines how much of the light passes through the surface, so if I make it 100% transparent by changing the color to white and hitting OK, the next important value will be the glossiness, and by default, it's set to one. This means that the refraction would be very strong and it will be very clear. If I change that to a very low value, let's say to 0.25, and this gloss has already this material, what's going to happen is that one, the rendering time will be a bit increased, and why? Because not all of the rays will be passing through that. Instead, the glass will become a bit foggy, and if I render that out, it's going to take a lot of time but all I want to prove is that it will not be very purely refractive or I would say transparent and there will be a lot of fog on the surface of this glass. So higher the value by changing back to one, which is the maximum value, will allow a lot of light and let this…
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Contents
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Creating the basic lights5m 14s
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(Locked)
Understanding basics of V-Ray material6m 54s
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(Locked)
Continuing with V-Ray material7m 30s
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(Locked)
Creating the juice material7m 21s
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(Locked)
Creating the glass material4m 34s
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(Locked)
Creating the bottle juice material7m 57s
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(Locked)
Creating the orange material7m 12s
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(Locked)
Modeling and texturing an orange slice4m 29s
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(Locked)
Assigning materials to the floor and leaf5m 26s
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