From the course: 3ds Max: Rendering with Arnold
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Control displacement with Arnold Properties - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Control displacement with Arnold Properties
- [Instructor] Setting up displacement is easy with a 3ds Max physical material because it has a displacement input right on the material node. However, most materials don't have a displacement input, for example, the Arnold standard surface does not have a displacement input. If you want to displace a material other than the 3ds Max physical material, you can assign an Arnold properties modifier, and that'll give you a little bit more control over the behavior of the displacement and the subdivision. Let's select the terrain object, go over to the modify panel, from the modifier list choose Arnold properties, and we've got two important sections here, displacement and subdivision. So let's do a rendering without any displacement just for a baseline comparison. Click render production, and here it is with no displacement, and we see the polywire utility node I've plugged into the base color that is illustrating where…
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Contents
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Test rendering with the utility map3m 20s
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Mesh subdivision with Arnold Properties3m 55s
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Render adaptive displacement6m 17s
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Optimize subdivision with frustum culling3m 38s
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Control displacement with Arnold Properties5m 28s
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Panorama rendering with a spherical camera3m 6s
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