From the course: 3ds Max 2022 Essential Training
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Controlling level of detail for a Bevel modifier - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Controlling level of detail for a Bevel modifier
- [Instructor] In the previous movie, we added a bevel to this piece of type in order to create a flying logo. If you wanted to deform this shape and have it maybe have a ripple effect or something on it then you might encounter some issues because the topology or the structure of the object does not really have enough detail on it. We can add detail in various ways in the bevel modifier or in the underlying editable spline. I'll select that object and illustrate the problem you might have by adding a noise modifier, go up to the modified panel and above the bevel modifier, we're going to add a noise. With bevel selected, go to the modifier list, scroll down, and click noise. And that's added a parametric noise effect. Let's reduce the scale or the size to 10 and increase the strength in X, Y and Z, five, press tab, five centimeters, press tab, five centimeters, and press enter. So we can see that there are some issues…
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Contents
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Creating shapes4m 34s
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Editing Bezier splines5m 17s
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(Locked)
Setting shape detail with interpolation3m 58s
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Modeling with the Extrude modifier5m 4s
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(Locked)
Extruding along a path with the Sweep modifier4m 13s
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Exporting paths from Adobe Illustrator4m 1s
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(Locked)
Importing Illustrator paths to 3ds Max3m 54s
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(Locked)
Adding a Bevel modifier4m 37s
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Controlling level of detail for a Bevel modifier5m 3s
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(Locked)
Modeling typography with TextPlus6m 30s
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(Locked)
Manipulating and fine-tuning TextPlus4m 36s
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