From the course: 3ds Max 2020 Essential Training

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Controlling material sample size

Controlling material sample size - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Controlling material sample size

- [Instructor] In this chapter we'll explore texture mapping, or applying images and patterns onto surfaces. To begin with we want to make sure that we know the size of a sample in the Material Editor. So when we look at the Material Editor samples they have some absolute size. We need to control that so we'll know what we're doing. I'll go into the Material Editor and just create a simple material. Drag over a physical material and then double click it. Let's call it Floor. We'll assign this to the floor of the office. I need to have a map attached in order to see the effect of changing the sample size. So let's attach a map. We can go into the Material Map Browser and you'll see there's a section for maps and I want you to open up the OSL section and that's new in 3ds Max 2019. It's pretty exciting. It's the Open Shading Language and we have these open sourced maps that we can apply to any Arnold Shading Network and it should work pretty well in other renderers as well. Currently…

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