From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Controlling position

Controlling position - 3ds Max Tutorial

From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Controlling position

- [Instructor] Having seen how we can use an orientation constraint to manipulate and so potentially animate the rotation of multiple objects using just a single control object, let's take a look now at how we might go about doing a similar thing for positional data. What we specifically want to do, we set up a system that will let us use our position icon to animate the raising and lowering of the blind as a whole, giving us a nice, clear view out of our window. To set that up let's once again select all of our slats in the scene explorer. And from the animation menu add a position constraint. And then constrain them to the move icon. Again, we instantly run into a problem in that all of our slats jump to the icon's location. And unfortunately our previous fix of matching up pivot points won't work here as we are now of course dealing with position rather than rotation data. What we need to do then is use the keep initial offset feature that can be found in the constraint controls…

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